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You may experience some visual glitches I was able to fix these by reloading the model (File > Revert, hover the mouse, then click in the pop-up).Ġ. Open Blender 2.79 and go to File > User Preferences. We can do that by using the MeasureIt add-on.Ġ. It will still not have (X=0,Y=0) at its centre, but this should not be a problem so long as we can see the lengths of our edges. The base square will now measure 30m x 30m and the grid lines will appear at 1m intervals. For other paksets or Simutrans objects, you will need to calculate the correct scale. NB: This assumes that you are using the 30m/tile scale specified for buildings in pak128.Britain(-Ex). Blender will only display the scale to six decimal places, but you must use all fifteen decimal places to get an accurate scale, so cutting-and-pasting from this page is highly recommended. Change the Properties window to the 'Scene' tab.ģ. You should have opened the model you want to edit in Blender 2.79 and have the Properties window visible.ġ. Happily, Blender has moved on since the pakset was founded, and even though we are stuck with 2.79, we can now get Blender to provide helpful scale information.Ġ. And I am not criticizing them at all: they had to work with Blender's appalling UI, which hides this information, so if anyone should be blamed it's the Blender devs.
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but it means producing buildings on an accurate scale involves considerable mathematical contortions.
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This clearly did not prevent the founding fathers of the pakset (Archon, James TheHood, James Petts, and Kieron) from producing many beautiful buildings. Notice also how none of the grid lines match up with the Edges of the base square. It is approximately 8.31 x 8.31 Blender units and the X and Y axes are not exactly centred on Blender's (0,0) global origin values (so the red and green lines do not completely bisect the square). Unfortunately, this base has idiosyncratic proportions and positioning: All the building blends that I have seen in the pakset's repository are therefore built upon a certain base. When creating models in Blender for pak128.Britain(-Ex), we need to work within a certain space so that the rendering script captures the model in the right place and at the correct scale.
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